Showing posts with label lotro gold. Show all posts
Showing posts with label lotro gold. Show all posts

Friday, October 19, 2007

LOTR Online boss talks gold-farming

LOTR Online boss talks lotro gold-farmingTurbine executive producer Jeffrey Steefel believes MMO business models will change in the next five years toaccommodate using real-life money to buy in-game currency and items.Steefel was talking to Eurogamer in an exclusive interview, and while Lord of The Rings Online doesn't tolerate the"secondary market" just yet, he said his team would pay attention to developments in that area.Advertisement"The 'secondary market' is a huge topic of conversation across the industry, and we're watching it really closely,"Steefel told Eurogamer. "Our position is pretty straightforward right now. Our responsibility is to the subscribersof the game, to deliver to them the experience they expect. So we certainly do not support people farming or takingadvantage of the system in that way. It's against our Terms of Service and we do try and enforce that.""But, we all know that something will happen in the next two to five years to business models in general, so we'repaying attention to what's going on; watching what's going on with Sony Station whose servers support and managethis."Traditionally the "secondary market" works by players of an MMORPG going to a website like IGE.com, finding the gameand server they play on, checking the availability of currency or items, then buying them using real-life cash.They'll then have the money or bits and pieces delivered to them in-game by an anonymous source.A no-tolerance policy to "gold farming" is fairly common, and account suspensions or bans are well-documented inboth Final Fantasy XI and World of Warcraft. But Sony Online Entertainment is treading new ground with its first-party auction house called the Station Exchange, which gives EverQuest II players the option to "legally" purchasein-game assets. It gives SOE the opportunity to manage and moderate what goes on, as well as provide a secure andtrustworthy service.It begs the age old question of shouldn't some people be allowed to buy in-game clobber if they simply don't have asmuch time to pour into it as others? What about freedom of choice, etc?"That's the endless philosophical discussion," Steefel continues. "If I can find a way for every type of person inmy game to play the way they want to without adversely affecting anyone else, then that's win, win, win. And that'swhat we'll try to figure out."Look out for our full interview with Jeffrey Steefel on Eurogamer later this week.

Monday, September 24, 2007

What we know about housing

What we know about housing

*Updated 8/17/07*

Discuss!
  • Instanced Neighborhoods
  • Multiple Housing Sizes
  • The House itself will be buyable, not buildable
  • First Area Being Developed is in Bree
  • Ability to Decorate
  • Items for Houses can be made via Crafting (New recipes)
  • Houses will have extra storage
  • Friends will be allowed to enter
  • To Be Released w/Book 11
  • Possible "Equip" Slots for House Upgrades
  • Raid Housing Trophies
  • Anyone who wants a house will be able to get one
  • No Kinship-only Neighborhoods
  • Possible ability to set entry Permissions
  • 30 Houses per Neighborhood
*Update*
When you approach a neighborhood, you will be presented with an entrance much akin to other landscape instances. When you attempt to move through the entrance, you will receive a UI panel with all currently available neighborhoods (limited to specific locations - the Breeland Neighborhood Entrance will only give you access to the Breeland Neighborhood Instances). From there, you can choose which ever one you desire to enter.
http://forums.lotro.com/showthread.p... #post1020546

Each neighborhood instance will consist of 30 houses across three tiers (one of the tiers being Kinship). As a neighborhood fills up, new ones will come online automatically.
http://forums.lotro.com/showthread.p... #post1020604

Sprite - *Jables-* What are the designs going to be for housing? aka did you plan on how much storage or what they look like?
Scenario - We have a fairly complex design system which involves locking Orion in a room with an angry nest of hornets... er...
Scenario - Housing, like any large scale system, has taken a lot of planning and development to bring it online. Each aspect of the system (from storage, to permission, to visuals) has gone through concept, development and iteration.
http://lotro.stratics.com/content/hoclog/hoc10.php

Sprite - *Lever* With player housing officially announced, is it going to be based on instanced kinship "neighborhoods", or just one big instanced lot for the whole server?
Orion - There are currently no plans for kinship only neighborhoods. Kinships can buy their own houses for communal use. We might look into kinship neighborhoods in the future. Neighborhoods are instances, and not open to the whole server.
http://lotro.stratics.com/content/hoclog/hoc10.php

Sprite - *Loup* In book XI,is there only a small amount of houses,or is there enough houses for guarantee that each player can own his own house?
Tens - In Book XI we should have enough houses available so that every player that wants one will get one.
Tens - And, yes, that's alot of houses!
http://lotro.stratics.com/content/hoclog/hoc10.php

For you folks at the other end of the spectrum, I *do* also happen to be working on raid housing trophies and similar content - but that's a matter for another discussion. :-)
http://lotro.turbine.com/article/394

*End latest Update*

"In the fall we're going to be looking at housing again," Mersky said. "I don't have many details to give you, though." He mentioned that the team was still finalizing housing details, but that Turbine would possibly hold an event in the fall to "give people a preview."
Will housing be instanced? Mersky couldn't say. He did say, "We can't have tract housing in the Shire!" Then he laughed and added, "We're thinking that in the way a character has slots, housing will also have a vault with slots. You can earn stuff, say a carpet, and then you'd put it in your carpet slot and it would show up in the room."
http://www.tentonhammer.com/node/9076
LBeff - *Boomheadshot-25* my question is. how is player housing going on. could you give us a few insider hints on how its gonna be?
LOTRO_Scenario - Housing is coming along great. In fact, we broke ground today on one of our first neighborhoods to the south of bree-town.
LOTRO_Scenario - As we get further along in the development of housing, we'll have more information to give you.
[20:11] I would like to know how the player housing will be made. Do you have to build the house? And will there be new professions to do so?
[20:11] Hi Chanelle! You won't have to build the house, but you'll be able to purchase it - and decorate it too!
http://lotro.stratics.com/content/hoclog/hoc9.php
LBeff - *Zanelas* We already know that you are planning on implementing player housing with Book 11. Can you tell us how this will be implemented? Will it be instanced rooms or instanced communities?
Rhidden - Housing will be in instanced communities that will have multiple house sizes.
http://lotro.stratics.com/content/hoclog/hoc9.php
LBeff - *afira1* ok so housing....will we be able to decorate it..put our items we gain in game in it for decoration,,also use it for storage and have a vendor maybe?? also have ppl over to have parties in it?? thx
LOTRO_Scenario - RE: afira1/Housing - That's a lot of little questions. Let see... Yes, you will be able to decorate your house. What exactly you will be able to use to decorate the house is still being determined at this time. Yes, you will be able to use it for storage. And, if you want to have people over to party, you will certainly be able to do that.
http://lotro.stratics.com/content/hoclog/hoc9.php
[20:56] Will we be able to craft items for our house , for an instance woodworker creating beds, tables, chairs etc
[20:57] Yes. You can expect that most, if not all, of the crafting professions will get recipes to produce decorations for housing.
[20:58] Tables, chairs, etc.
And on top of all this, they told us they will definitely be introducing player housing in Book 11, which should be available sometime this fall. In the meantime, you should definitely take a look at what’s new in Lord of the Rings Online. That is, unless you’re chicken.
http://e3.gamespot.com/story.html?si...ories;title;23
Shack: I know you haven't announced anything specific about player housing, but could you share some of the possibilities you are considering in terms of how you plan to integrate that into the current game? Will they be instanced houses inside a sort of demarcated "player housing zone"?
Jeff Anderson: Well, it's something that we're currently kind of still working at and designing, but there's a couple of different things that we do know. There will be some cross-section of landscape housing and instance housing, and I think it depends on whether it's for a kinship, or whether it's an individual player. When we talk about Lord of the Rings, we're talking about a really successful game right now, where we have maybe over 10,000 people per world. And when you start doing the math, that's a lot of homes to have on the landscape. You don't want it to feel that it's gone from Middle Earth to suburban sprawl. [Laughs] So we need to kind of maintain some balance there, and to achieve that, let people have homes and feel like they've got that part of Middle Earth. Instancing is a way to do that. But we've come up with some pretty innovative ways to do instancing as groups, so that you're not just alone in your house. I think we're going to be doing neighborhoods, and letting people have multiple homes in the instanced area so that you can actually have that sense of publicness to the space.
http://www.shacknews.com/extras/2007...ffanderson_1.x
Shack: I assume the player will be able to do standard things like customize the appearance and contents of their house?
Jeff Anderson: Yeah, absolutely. We want to give players the ability to do upgrades and visual appearance upgrades. But you know, we're going to spend a lot of time talking about that over the next couple of months too. Players love housing. I think of housing as kind of your second avatar, because when you're in the game as your character, everyone gets to see who you are, but then when you log out you're gone. Homes are one of those persistent avatars that exist even when you're not online, and people can see by looking at your home the amount of energy that you've placed into it, the commitment you've had to the game. You can express a lot of your persistence through that.
http://www.shacknews.com/extras/2007...ffanderson_1.x


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The honest future for LOTRO end game?

The honest future for LOTRO's end game


The honest future for LOTRO's end game?



Dear Devs,

It has been a long time, (just kidding...only three months and plenty of content!) since this game has been released! FATE Kinship on the Brandywine server has been together since late June. Although we understand that Turbine's focus was not currently on end game content, we did make it clear we are an end game kinship to our members. However, the most difficult road block we have faced is keeping members active in this game. We realize it would be difficult, and after book 9 was released Helegrod was not entertaining for longer than a couple of weeks, especially after we realized not all the gear is in the game!

This is not a post of complaints, but rather a post of asking for an answer. Not all of our members want to level alts, and right now pvp is not exactly the best for all classes. As much as we do not wish to leave LOTRO(especially since our only real option is WoW or EQ2!), it is becoming rather much of a head ache to keep convincing our players to continue on with LOTRO!


Please let FATE Kinship know if this is the right game for us, or WHEN it will be the right game for us. Is Turbine going to be focusing on making areas to level up, or will end game be the main focus soon? And if it is yes, soon, what are the plans of Turbine? Book 11, Book 12? When should we see the level of satisfaction of end game content we are looking for? Thanks Turbine

Sincerenly,

Ryan Walsh

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Wednesday, July 18, 2007

LOTRO is the Selling PC Game Across North America and Europe

LOTRO is the Selling PC Game Across North America and Europe


WESTWOOD, MA and CHICAGO, IL - May 10, 2007 - Today, Turbine, Inc., Midway Games Inc. and Codemasters Online Gaming announced that TheLord of the Rings Online(TM): Shadows of Angmar(TM) is the #1 selling PC title across North America and Europe based on the most recent industry reports. The Lord of the Rings Online has outsold all other PC games across North America, Germany, United Kingdom and France according to data from NPD (NA), Chart-Track (UK), GfK (France) and Media Control (Germany).

In addition to soaring sales, The Lord of the Rings Online (LOTRO Lotro gold) has been enthusiastically received by gaming critics around the globe:

The New York Times proclaimedLOTRO as "a major achievement of interactive storytelling, the first game truly worthy of the 'Lord of the Rings' franchise and a must-play for just about anyone with an interest in Tolkien or the future of online entertainment."

GameSpy awarded the game its prestigious Editor's Choice award with 4.5 out of 5 stars.

Computer and Video Games, a leading UK gaming site, rated the game a 9.2 out of 10 and said "LOTRO gold presents a stunning and evocative world of Tolkien magic to explore."

GameDaily, a leading US gaming site, rated the game a 9 out of 10 and calls the game "a hot contender for PC game of the year."

"This outstanding start sets the stage for a bright future," said Jeffrey Anderson, president and CEO of Turbine, Inc. "This is only the beginning as we embark on an incredible journey with our players to expand the world of Middle-earth with the release of regular content updates."

"Following the most successful North American pre-order program in Midway's history, The Lord of the Rings Online is off to a great start," said Steve Allison, chief marketing officer, Midway. "As the positive reports and reviews continue to come in, gamers are settling into the game and experiencing Middle-earth as never before."

"The fabulous response from consumers and the media has been overwhelming," said David Solari, Vice President and General Manager of Codemasters Online Gaming. "It's been a great launch, but it's only the beginning for us. We look forward to rapid growth and welcoming thousands more to Middle-Earth!"

The Lord of the Rings Online delivers an interactive experience brimming with life and filled with the familiar people, places and monsters from the most beloved fantasy adventure of all time. From the quaint surroundings of the Shire to Angmar, the vile kingdom of the Witch-king, players will experience the world of Middle-earth as never before. For more information about The Lord of the Rings Online, please visit www.lotro.com or www.lotro-europe.com.

Monday, June 25, 2007

Explore Middle-earth: Woodhall

The sleepy little hobbit-village of Woodhall lies within the forested arms of Woody End in the Eastfarthing of the Shire. Tucked away well off the Stock Road as it is, Woodhall

sees little traffic. Gossip tends to be a favorite pastime for the hobbits who dwell here, and travelers may want to avoid the occasional nosey hobbit if they find themselves

passing through.

www.lotro-gold.eu

While the village of Woodhall is relatively small and unimportant, the wooded hills it rests beneath are another matter. Overlooking the village is a wide, green clearing within

the forest where the trees form a sort of hall, complete with pillars and canopy. It is rumored that sometimes Elves can be seen traveling through Woody End and that their

lights can be seen hanging in the boughs of the clearing some evenings.

The clearing above Woodhall is where The Elf-company of Gildor Inglorion took Frodo Baggins and his companions after startling away the Black Rider who was hunting them in The

Fellowship of the Ring. Who can say what players of The Lord of the Rings: Shadows of Angmar will find in the encampment

above Woodhall?

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Wednesday, June 20, 2007

Characters of Middle-earth: Gildor Inglorion

Characters of Middle-earth: Gildor Inglorion
[19-Jun-2007]
The noble and respected Gildor Inglorion of the House of Finrod is one of the eldest of the Elves yet remaining in Middle-earth, though his strong, youthful appearance may be deceiving. He now makes his home in the House of Elrond in Rivendell, but he can often be found in the wilds of Middle-earth with a small band of elves under his command. Gildor keeps a watchful eye over the hobbits of the Shire and the other peaceful communities, his keen eyes watching the movements of those that dwell in the darkness and shadows. Gildor is an Elf of much wisdom and immeasurable skill with blade and bow. He has elected to stay in Middle-earth with Elrond and the others, though many of their kin have long since departed across the sea from the Grey Havens.





(Click for larger image)



Though Gildor has a rich history dating back over the centuries of Middle-earth's past, he is perhaps best known as the leader of the band of Elves which frightened away one of the dreaded Black Riders from Frodo and company in the pages of The Fellowship of the Ring. In so doing, Gildor saved the hobbits, welcoming them into the Elf-camp near Woodhall and allowing the companions some much-needed rest.



Gildor and his company are magnificently arrayed, even when on simple patrol, and seem to shimmer with the beauty of moonlight when they move. Wanderers in the lands of Eriador may travel with some degree of comfort, knowing that Gildor and the powerful Elves from Rivendell in the east are watchful over the movements of the Enemy.



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